Runtime.loadLibrary

Locates a dynamic library with the supplied library name and dynamically loads it into the caller's address space. If the library contains a D runtime it will be integrated with the current runtime.

struct Runtime
static
void*
loadLibrary
()
(
const scope char[] name
)

Parameters

name char[]

The name of the dynamic library to load.

Return Value

Type: void*

A reference to the library or null on error.

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